Child rights action with informed and engaged societies
After nearly 28 years, The Communication Initiative (The CI) Global is entering a new chapter. Following a period of transition, the global website has been transferred to the University of the Witwatersrand (Wits) in South Africa, where it will be administered by the Social and Behaviour Change Communication Division. Wits' commitment to social change and justice makes it a trusted steward for The CI's legacy and future.
 
Co-founder Victoria Martin is pleased to see this work continue under Wits' leadership. Victoria knows that co-founder Warren Feek (1953–2024) would have felt deep pride in The CI Global's Africa-led direction.
 
We honour the team and partners who sustained The CI for decades. Meanwhile, La Iniciativa de Comunicación (CILA) continues independently at cila.comminitcila.com and is linked with The CI Global site.
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Digital Play for Global Citizens

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"When young people have opportunities to explore otherness in a guided way, with a teacher or a mentor who models a respectful curiosity, they learn not only the value of being macro-minded, but also, they come to see the Internet as a portal to faraway cultures. Exposure and access to otherness becomes meaningful and constructive."

From the Joan Ganz Cooney Center at Sesame Workshop, this resource introduces educators, youth development leaders, and parents to innovative technology tools that can help children learn about, understand, and engage with our increasingly interconnected world. Divided into three parts, the guide introduces tools to 1) help students build awareness of themselves and the world around them, 2) recognise and investigate the history, as well as the complex, systemic causes of, contemporary issues - ranging from economic inequality to global conflict to cultural diversity and inclusion, and 3) use digital play to explore the natural world. The idea is to educate students to become "macro-minded" global citizens, empowering them to investigate the world, acknowledge different perspectives, communicate ideas, and take action - in a manner that is fun, engaging, and synchronised with a fast-paced, technologically advanced reality.

The guide introduces practical, ready-to-use resources and techniques for using digital play to promote global citizenship. Most of the resources in this guide are suggested for children ages 8 and older. In some cases, they may only be appropriate for older children. Usually, it is not the game that is problematic but, rather, the uncomfortable subject matter. For example, if an adult thinks a child is not ready to think about the realities of human trafficking, that child is also not ready to play a game about it. Whenever possible, the guide provides suggested websites and apps for younger (5+) and the youngest (preschool) children in sidebars throughout. It also linked directly to the resources mentioned; most are free, but those that are not are marked with ($).

Number of Pages

37

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