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Key Facts: Children and Video Games

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Summary

Published by the Henry J. Kaiser Family Foundation, this 4-page document provides many facts and statistics about the use of video games by children in the United States. In this country alone, computer and video game sales reach US$6.35 billion; estimates indicate that this figure will have reached US$16.9 billion by 2003. Here is a selection of the type of information provided in this document:

  • Prevalence - 92% of kids in the USA (ages 2-17) play video games, more than two-thirds live in a home with a video game system, and one third have video game players in their bedrooms.
  • Amount of time spent playing - on average, young people in the USA spend 20 to 33 minutes a day playing video games. Boys spend substantially more time playing video games than girls; American and Hispanic youth tend to play more video games than White youth; and kids from low- and middle-income communities spend more time playing video games than kids from high-income areas. "Video game playing, even more than television watching, is an activity that kids tend to do alone: among 7th through 12th-graders, more than half (55%) play video games by themselves, about one third (36%) play with siblings or peers, and only 2% play with their parents."
  • Preferences - games with themes involving action or combat (42%), sports (41%), and adventure (36%) are most popular.
  • Content - according to a 2001 study of that year's top-selling video games conducted by Children Now, 89% contained violence; about half contained serious violence, and 17% featured violence as the primary focus of the game. Two-thirds of the characters were male (64%); males dominated as player-controlled characters (73%), and even nonhumans (15%) outnumbered female characters (12%) for players to control. About half of all human characters were White (56%); nearly 9 out of 10 heroes were White.
  • Effects - data is provided on children's education and tendency toward violent behaviour.
  • Ratings - the Entertainment Software Rating Board (ESRB) has provided ratings, which are printed here; many experts and parents disagree with these ratings.

Comments

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Submitted by Anonymous (not verified) on Wed, 11/24/2004 - 01:11 Permalink

Data on effects of computer games is misleading and does not reflect the consensus of the scientific community.

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Submitted by Anonymous (not verified) on Mon, 04/11/2005 - 11:42 Permalink

i loved it

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Submitted by Anonymous (not verified) on Sat, 02/18/2006 - 14:27 Permalink

fırst to fıght key

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Submitted by Anonymous (not verified) on Tue, 11/30/1999 - 00:00 Permalink

It didn't help at all. Bitch.

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Submitted by Anonymous (not verified) on Tue, 11/30/1999 - 00:00 Permalink

Thanks, I got every thing I needed from your web site

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Submitted by Anonymous (not verified) on Tue, 11/30/1999 - 00:00 Permalink

Hi guys! Now Im sure you dont get this very often, but I am a 12 year old student doing a school project on video games. And thanks to you people, and your excellent facts, I think I am going to get an A+...thank you very much!

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Submitted by Anonymous (not verified) on Tue, 11/30/1999 - 00:00 Permalink

All of your facts are false.